DARK
2Caligo Claw Crow
ATK:
900
DEF:
600
View:
3487
If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
Caligo Claw Crow — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 54 · Meta: provisional
- Primary role: Material body / Normal · Secondary: Starter
Why it scores here
The card's value is a Level 2 DARK Winged Beast that can be Special Summoned from hand while you control a DARK monster, once per turn by name. That makes it a reliable, cheap Level 2 body for material and a modest hand-to-field starter, which is what earns the score. Its 900 ATK earns nothing by itself, and the 400-deck sample (every deck runs it, mostly one copy) confirms it is a generic, widely playable body rather than a power card. With no combo evidence, the conversion score stays low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-only Special Summon gated on controlling a DARK monster, not searchable; the deck sample shows it run as a 1-copy staple in 76% of decks (verified, observed). |
| Combo & Conversion | 35 | Text only turns one card into one 900-ATK body; no combo boards or starter/payoff counts are recorded for it (verified, inferred). |
| Resource Economy | 40 | A free hand summon with no draw, search or GY refuel, so the card neither gains nor loses advantage (verified, inferred). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect of its own (verified). |
| Material Utility | 65 | A Level 2 DARK Winged Beast is a clean generic material and still provides a body if its effect is negated (verified, inferred). |
| Resilience & Flexibility | 40 | Dies to any hand interaction or board interaction before it summons, and has no multi-zone or multi-turn value (inferred). |
| Deck-Building Efficiency | 80 | Low cost to run: no garnet or lock, 1-copy in most decks, and it fits 55 archetypes (verified, observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Starter/Combo enabler. Intrinsic ≈ 57, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap Level 2 body that converts cleanly into Level 2 material even when its effect is negated
- Hand-summonable with a simple, reliable condition
- Fits into 55 archetypes with a 1-copy slot and no garnet cost
Weaknesses
- Not searchable, so it depends on drawing it and having a DARK monster on the field
- No combo evidence recorded, so its conversion into a real board is unproven
- Zero interaction or card advantage of its own
Counters / choke points
- Generic hand or board interaction that stops the hand Special Summon before it resolves (inferred, not in evidence)
Best use
Level 2 hand-summoned material body. Decks: Transcendosaurus, Evol, Dinowrestler, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Hand-only Special Summon conditioned on controlling a DARK monster, once per turn by name; Level 2 DARK Winged Beast with 900 ATK and 600 DEF; Appears in 400 of 400 sampled decks, copies 1 (304 decks), 2 (50), 3 (46)
- Observed: Co-occurs with Ash Blossom & Joyous Spring in 90% of sampled decks, which reflects staple density rather than synergy; Runs across 55 archetypes, mostly Transcendosaurus, Evol and Dinowrestler
- Inferred: Level 2 body is useful mainly as material for Level 2 Synchro and Xyz routes; Hand-summon is the card's main starter route
- Data gaps: No combos supplied, so combo conversion is text-only inference No usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only No banlist token; assumed 3 copies (unlimited) No official rulings supplied for the hand-summon wording






